using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace FrameWork
{
    public interface IUIHelper
    {
        public UILogic ExecuteUIDialog(GameObject dialogGo, ViewInfo viewInfo);

        public void AddUIToSleep(Transform trans);

        /// <summary>
        /// 界面回收间隔
        /// </summary>
        public int RecycleInterval
        {
            get;
        }
    }
}

